Tag: Powers

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  • Powers

    h3. Powers By Categories [[Creature Powers]] [[Fae Powers]] [[Items of Power]] [[Minor Abilities]] [[Nevernever Powers]] [[Physical-Based Powers]] [[Psychic Abilities]] [[Shapeshifting Powers]] [[Spellcraft Abilities]] [[True Faith Powers]] …

  • alphabetical-index-of-powers

    A [[Addictive Saliva]] [-1] [[Aquatic]] [-1] B [[Beast Change]] [-1] [[Bless This House]] [-1] [[Blood Drinker]] [-1] [[Breath Weapon]] [-2] C [[Cassandras Tears]] [-0] [[Catch, The]] [Varies] [[Channeling]] [-2] [[Claws]] [-1] [[Cloak of …

  • Creature Powers

    [[Addictive Saliva]] [[Aquatic]] [[Breath Weapon]] [[Claws]] [[Diminutive Size]] [[Echoes of the Beast]] [[Hulking Size]] [[Living Dead]] [[Pack Instincts]] [[Spider Walk]] [[Supernatural Sense]] [[Wings]] "Back to Powers Index":/wikis/powers

  • Fae Powers

    [[Glamours]] [[Greater Glamours]] [[Seelie Magic]] [[Unseelie Magic]] "Back to Powers Index":/wikis/powers

  • Items of Power

    "Item of Power Creation Rule":/wikis/item-of-power "Item of Power: Sword of the Cross":/wikis/sword-of-the-cross "Back to Powers Index":/wikis/powers

  • Minor Abilities

    [[Cloak of Shadows]] [[Ghost Speaker]] [[Mana Static]] [[Marked by Power]] [[Wizards Constitution]] "Back to Powers Index":/wikis/powers

  • Physical-Based Powers

    [[Catch, The]] [[Diminutive Size]] [[Hulking Size]] [[Inhuman Recovery]] [[Inhuman Speed]] [[Inhuman Strength]] [[Inhuman Toughness]] [[Mythic Recovery]] [[Mythic Speed]] [[Mythic Strength]] [[Mythic Toughness]] [[Physical Immunity]] [[ …

  • Psychic Abilities

    [[Cassandras Tears]] [[Domination]] [[Incite Emotion]] [[Psychometry]] [[The Sight]] [[Soulgaze]] "Back to Powers Index":/wikis/powers

  • Shapeshifting Powers

    [[Beast Change]] [[Demonic Copilot]] [[Flesh Mask]] [[Gaseous Form]] [[Human Form]] [[Human Guise]] [[Mimic Abilities]] [[Mimic Form]] [[Modular Abilities]] [[True Shapeshifting]] "Back to Powers Index":/wikis/powers

  • Spellcraft Abilities

    [[Channeling]] [[Domination]] [[Evocation]] [[Glamours]] [[Lawbreaker]] [[Mana Static]] [[Psychometry]] [[Refinement]] [[Ritual]] [[Seelie Magic]] [[Sight, The]] [[Soulgaze]] [[Sponsored Magic]] [[Thaumaturgy]] [[Unseelie Magic]] [[ …

  • True Faith Powers

    [[Bless This House]] [[Guide My Hand]] [[Holy Touch]] [[Righteousness]] [[Sword of the Cross]] "Back to Powers Index":/wikis/powers

  • Vampirism Powers

    [[Addictive Saliva]] [[Blood Drinker]] [[Domination]] [[Emotion Vampire]] [[Feeding Dependency]] [[Flesh Mask]] [[Gaseous Form]] [[Incite Emotion]] [[Living Dead]] "Tattoo of St. Giles":/wikis/Tattoo-of-St-Giles "Back to Powers Index":/ …

  • Tattoo-of-St-Giles

    h2. Tattoos of St. Giles [-2] You’ve enlisted or allied with the Fellowship of St. Giles (OW89) to keep your Red Court vampirism in check. They’ve covered you in normally invisible tattoos that carry a magic potency, enabling you to better fight off …

  • Addictive Saliva

    h2. Addictive Saliva [-1] Your saliva is a powerful narcotic, leaving a victim insensate in the short term. With just a little more exposure, your victim goes straight from senseless to senselessly addicted. For those poor saps, detoxing is a bitch— …

  • Aquatic

    h2. Aquatic [-1] You’re an underwater creature, with the benefits that come from that. *Skills Affected*: [[Athletics]] *Effects*: _Can’t Drown._ You never take stress or consequences from drowning (this is not the same as an immunity to …

  • Breath Weapon

    h2. Breath Weapon [-2] You’re able to spit or otherwise throw some sort of self-generated projectile over a short distance. You’ll need to lock down this breath weapon to a single type of effect—e.g. acid, fire, lightning, etc.—when you take this …

  • Claws

    h2. Claws [-1] You have claws, fangs, or other natural weapons that let you add damage when attacking with your “bare” hands. Unless you have the ability to conceal your nature or change your shape (whether through [[Flesh Mask]], [[Shapeshifting …

  • Diminutive Size

    h2. Diminutive Size [-1] You’re very small, or able to become very small at will if you’re a shapeshifter—at the very largest, you’re dwarfed by even a small human child. This ability is always in effect unless you have the ability to shapeshift. …

  • Echoes of the Beast

    h2. Echoes of the Beast [-1] Some part of you is a beast, an animal—often due to [[Shapeshifting Powers]] or something similar. This brings along the benefits of the animal’s senses. *Musts*: Define the type of beast you share a kinship with at …

  • Hulking Size

    h2. Hulking Size [-2] You’re very large, or able to become very large at will if you’re a "shapeshifter":/wikis/Shapeshifting-Powers —at the very largest, as tall as a house. This ability is always in effect unless you can ["shapeshift":/wikis/ …

  • Living Dead

    h2. Living Dead [-1] You’re dead, but you keep walking around. It’s kind of gross. *Musts*: You’re got to be dead. *Effects*: _Corpse Body._ Your body is a corpse. This means that you cannot recover from consequences with time, because your …

  • Pack Instincts

    h2. Pack Instincts [-1] You are part of a pack and share a certain kind of unspoken, animal communication with one another. *Musts*: You must define who is in your pack, and they must share this ability. *Skills Affected*: [[Alertness]], [[ …

  • Spider Walk

    h2. Spider Walk [-1] You can climb on things the way a spider would. *Skills Affected*: [[Athletics]] *Effects*: _Like a Spider._ While climbing, you may treat any surface, no matter the angle, as no more difficult than climbing up a vertical …

  • Supernatural Sense

    h2. Supernatural Sense [-1] You have a supernatural sense of some sort, enabling you to detect something no one could normally detect (e.g. smell hope), or to perceive something normally in situations where you otherwise couldn’t (see in complete …

  • Wings

    h2. Wings [-1] You have wings of some sort—gossamer as a faerie, leathery and batlike as a demon—enabling you to fly. *Musts*: Your wings are always present and visible unless you have an ability ([[Flesh Mask]], [[Shapeshifting Powers]], or the …

  • Glamours

    h2. Glamours [-2] You are able to create the basic glamours of the fae—minor veils and “seemings” that make something look like what it isn’t. *Skills Affected*: [[Discipline]], [[Deceit]] *Effects*: _Minor Veils._ With a moment of …

  • Greater Glamours

    h2. Greater Glamours [-4] As a pure fae of considerable power, you are able to create true seemings—actual objects, or near enough as to make no difference in the moment (i.e., extoplasmic constructs). Your veils are potent and your lesser seemings …

  • Seelie Magic

    h2. Seelie Magic [-4] Drawing on the power of the Summer Court, you’re able to cast spells that fit its essential nature: wildness, birth, growth, renewal, fire. These magics are under the sway and watch of the Queens of Summer (Lady, Queen, and …

  • Item of Power

    h2. Item of Power [-Varies] You have an item of great power—an artifact that goes beyond the ephemeral items created by spellcasters and alchemists. This is an artifact with an ancient story, often drawing its power from some vast supernatural entity …

  • Sword of the Cross

    h2. Sword of the Cross [-3] You possess one of the three Swords of the Cross, their hilts reportedly forged from the nails that fixed Christ to the Cross. Those bearing the Swords are called the Knights of the Cross. *Musts*: You must have a …

  • Cloak of Shadows

    h2. Cloak of Shadows [-1] You and the shadows are as one. You’re able to melt into the shadows with ease; the cover of night offers easy concealment. *Skills Affected*: [[Stealth]], perception skills *Effects*: _See in the Dark._ Perception …

  • Ghost Speaker

    h2. Ghost Speaker [-1] You see dead people. All the time. Some people mistakenly refer to you as an ectomancer (a kind of Focused Practitioner—see page 76), but your ability is more instinctual and you are not technically a spellcaster (although this …

  • Mana Static

    h2. Mana Static [-1] Despite not being a mortal practitioner of magic, you have a tendency to cause technology to short out the way a wizard or other mortal spellcaster does. While we don’t have documentation of this sort of ability in our …

  • Marked by Power

    h2. Marked by Power [-1] You’ve been marked by something powerful, in a way recognizable to those with a magical affinity. Such people and creatures will think twice about acting against you, but they’ll also see you as a representative of the thing …

  • Wizards Constitution

    h2. Wizard’s Constitution [-0] You are a wizard, or are like a wizard—incredibly long lived for a human, able to recover from injuries just a little better than the next guy. This ability is replaced by any Inhuman or better Recovery or Toughness …

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